This Race controls 1 mighty Champion. Once a turn, it may conquer any adjacent Region for free, regardless of the number of enemy tokens and defenses in it. Once conquered, place the Champion token in this Region. The Champion counts as 1 Race token for defense. If another player conquers the Region with the Champion, it is taken prisoner. No defending Race token is discarded.
The owner of the Champion must immediately pay their opponent a 1 Victory Coin ransom and retrieve it. They then redeploy it like a regular Race token and will be able to use it again on their next turn.